Yu-Gi-Oh! World Championship Tournament 2004/Duel Monsters Expert 3 FAQ For Game Boy Advance Written by Kevin Wang FINAL VERSION - Last Revised: Friday, August 13, 2004 (179,679 bytes) This document is Copyright 2004 Kevin Wang Latest revisions of this guide can be found in this order: ---------------------------------------------------------- My computer www.gamefaqs.com www.ign.com www.neoseeker.com www.supercheats.com www.squallsxtasyff8.friendpages.com These sites may NOT take any part of this FAQ with or without permission: ------------------------------------------------------------------------- www.cheats.de www.cheatcc.com (Don't even THINK about it, Dave) www.freshbakedgames.com www.gamewinners.com This FAQ is best viewed in Courier New font, 10 Point, with the window maximized. ^_^ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- - VERY IMPORTANT NOTE: If you've been looking for a card and couldn't find it, + + stop right now because you've come to the right place. No wait, actually you - - haven't. Copy and paste the link below, then CTRL + F for the desired + + card(s): - -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ http://db.gamefaqs.com/portable/gbadvance/file/yu_gi_oh_wct04_booster.txt -------------------------------------------------------------------------------- | 00. TABLE OF CONTENTS 00TC | -------------------------------------------------------------------------------- Press Ctrl + F and type in the four characters that correspond with the section you want to go to. 00. Table of Contents ..................................................... 00TC 01. Copyright Information ................................................. 01CI 02. Version History ....................................................... 02VH 03. Introduction .......................................................... 03IN 04. FAQs .................................................................. 04FA 05. The Beginning ......................................................... 05BA 06. Dueling ............................................................... 06DU 07. Building a Deck ....................................................... 07BD 08. Good Cards ............................................................ 08GC 09. Limited Card List ..................................................... 09LC 10. Computer Duelists ..................................................... 10CD 11. Opponents' Decks' ..................................................... 11OD 12. Booster Packs ......................................................... 12BP 13. GameShark Codes ....................................................... 13GS 14. Action Replay Codes ................................................... 14AR 15. Errors ................................................................ 15ER 16. Glitches .............................................................. 16GL 17. Contacting Kevin Wang ................................................. 17CK 18. Credits ............................................................... 18CR -------------------------------------------------------------------------------- | 01. COPYRIGHT INFORMATION 01CI | -------------------------------------------------------------------------------- This document is Copyright 2004, Kevin Wang. It may not be reproduced nor retransmitted in any form without prior consent from the author. It may not be altered, published, sold, given as an incentive to buy, etc. without advance permission from the author. All outside sources which have contributed which have contributed to the making of this guide in some form have been cited in the last section of the guide. Violation of the above terms can and will result in a lawsuit. If you want to host my FAQ on your site, contact me and I will make the decision. Asking politely will GREATLY increase the chance of approval, but it doesn't guarantee anything. If you feel that you must steal any part of my FAQ, at least give credit to anyone who contributed to the part you want to take. You are allowed to print (please keep in mind that you'll be using up at least ten sheets of paper) and share this document just as long as you don't make any money off it. -------------------------------------------------------------------------------- | 02. VERSION HISTORY 02VH | -------------------------------------------------------------------------------- FINAL VERSION - August 13, 2004 Changed Squall's site back to his old site. Updated the A.I.'s unusual habits thanks to Christian Schooler. Added the Bazoo the Soul Eater/Kycoo the Ghost Destroyer, Premature Burial + Thunder Nyan Nyan, and Premature Burial + Bottomless Trap Hole glitches thanks to Christian Schooler. Added the Penguin Soldier typo thanks to Christian Schooler. Fixed a typo in the Cyber Jar/Morphing Jar + Exodia glitch thanks to... you guessed it, Christian Schooler. It's the final version. I've lost all interest in video games and card games. I have more important things to worry about, now that my fourteenth birthday and school are fast approaching at the time I am typing this. I'd rather forget about games and leave them all behind, so I chose the most appropriate day to do so, the release date of the Yu-Gi-Oh! movie, not to mention Friday 13th (but I'm not superstitious). Have fun watching the movie, because I know that I won't. :S Version 3.2 - July 31, 2004 I just noticed that I skipped Version 3.14! Squall's site has been added again. Limited Card List has been updated with limitations from the Toys "R" Us tournament. Thanks to Bill Eggert for adding Imperial Order to the Jinzo + Fairy Box glitch. Version 3.2 - July 31, 2004 Maybe contact information will change again, since I've been spammed beyond belief already. Don't worry, I'll announce it if it ever has to happen. The FAQs and Dueling sections have been updated a lot. Thanks to GameShark.com for... the codes, of course! Added Ominous Fortunetelling glitch thanks to Felinity Incarnate. Version 3.1 - July 28, 2004 Unintelligent spammers have sent messages to the email address which I use solely for MSN Messenger, so I had to create a new one. Contact information will NEVER change again, promise. The Limited Card List has been updated a lot. Removed Squall's site from the "Allow" list. Fixed Bandit Keith's luck typo (5/4, it should be 5/5) thanks to Roshan de Jongh. Version 3.0 - July 25, 2004 Annoying spammers have forced me to change my contact information yet again! Gave Super Cheats permission to host, and Squall's site has been moved so the "Allow" list has been changed to acknowledge that. Thanks to Tony Streamo for the Maiden of the Aqua typo and glitch, and his personal input regarding the Fiber Jar + Solemn Wishes + Fire Princess glitch. Thanks to Christian Schooler for the Goblin's Secret Remedy, Sonic Bird, and Parasite Paracide glitches, and the Tribute to the Doomed glitch update. Thanks to Roshan de Jongh for Joey's deck's Jinzo's effect asterisk, and Ishizu's Marie the Fallen One's Attack and Defense Points. Removed Spear Cretin glitch and added A Legendary Ocean/Maiden of the Aqua + The Legendary Fisherman glitch thanks to Peter Sinden. Version 2.6 - July 20, 2004 Removed double-spaces after exclamation and question marks. Also the Contacting Me section has been updated after all, so I hope nobody has 2.5 as his/her latest version. Lastly, thanks to Christian Schooler for the Tribute to the Doomed glitch. Version 2.5 - July 19, 2004 Size in kilobytes no longer appears next to the dates because with the exception of IGN and Squall's site, the site you found this FAQ on should give a more accurate number than My Documents, especially Neoseeker. Instead, the size for the latest version is located at the very top of this document. To find the size in kilobytes, divide the size in bytes by 1024. Thanks to Stoie for the Blue Medicine glitch, and Bill Eggert for the Jinzo + Fairy Box glitch. Thomas Aquinas told me that double-spacing after sentences has become obsolete, so I removed all traces of double-spacing except Stone D. Contributors' names have been added next to their contribution(s). The Contacting Me section and my deck have been changed for what will probably be the last time for both. Version 2.4 - July 15, 2004 Thanks to Omer Dobrescu for the The Last Warrior from Another Planet typo. Version 2.3 - July 12, 2004 Contact information has been updated, it probably won't change again until I find a program that allows me to duel online. I've also let Neoseeker host this FAQ, and it will also be up in the Duel Monsters Expert 3 section for Japanese players. Thanks to Jonathan Lau for stating that the United We Stand + Change of Heart glitch is actually NOT a glitch. Thanks to Roy Wu for catching the typo in "Why are the passwords are gone?", telling me why Spells are placed at the bottom of the Graveyard, Maha Vailo being male, and the Life Point payment rule. Card skipping while building a deck has been added, I don't know why I forgot that before. This FAQ will also be up in the Duel Monsters Expert 3 section for Japanese players. Version 2.2 - July 6, 2004 I don't know the cards in booster packs any better than Pandas Box, so PLEASE use his/her list instead of contacting me; I have a life too! Remember that Harpie's Feather Duster is a rare in the Blue-Eyes White Dragon booster pack! Thanks to Christian Schooler for the Thousand-Eyes Restrict typo AND glitch, and the Thousand-Eyes Idol glitch. "Cards to avoid", my deck, and the Jowls of Dark Demise have also been updated/added. Version 2.1 - July 3, 2004 Thanks to Dante Gutierrez for pointing out that having your opponent triggering the activation of your own multiple-effect monster will result in the effect being used against yourself, but you get to choose which effect to activate. The Special Summoning Helpoemer from the Graveyard glitch has also been added. And due to popular demand, my WCT 2004 deck has been added. Christian Schooler suggested that I add how to organize cards. Thanks to setokaiba400 for the fourteen-card glitch. Version 2.0 - June 30, 2004 Didn't see that one coming, didja? My contact information has been drastically updated. The Mirage of Nightmare glitch and Gravekeeper's Guard error have also been added if you feel that the previous reason isn't significant enough to increase the version number by a full integer just two days after it reached 1.0. Version 1.0 - June 28, 2004 I don't feel like working on the card list anymore, so you are free to e-mail me the rest and receive credit. Now that all computer duelists' decks are complete except for their Fusion Decks (I'd rather confirm them myself, so no e-mails about them!), there is not much else for me to improve on, so I declare this version 1.0, exactly one month after it was first submitted and over 100 KB bigger now. Expect updates to be much less frequent now. Version 0.8 - June 24, 2004 The 100 KB barrier has finally been broken! As a reward, this FAQ has been granted computer duelists' decks from Arkana to Odion! Ratios have also been added; check the section to see how much it has improved. The Don Zaloog glitch is another addition, pretty interesting to use its effect against yourself, wouldn't you say? ;) Version 0.7 - June 24, 2004 Added the Cyber Jar/Morphing Jar #2 + Exodia glitch and A Legendary Ocean glitch both thanks to Robert Butler, another typo thanks to Anthony Khan, and computer duelists' decks from Mako Tsunami to Maximillion Pegasus! Now that school is finally over, I am much less busy now so you can expect earlier replies from your e-mails. Version 0.6 - June 22, 2004 This is such a big update because of three small reasons. First, my e-mail address has changed. It's at the very top of this document. If you sent me an e-mail and you didn't get a reply within one week, then send it again, this time to my new e-mail. Second, I've permitted you to print this FAQ (details are above). Third, I let Anthony Khan host this FAQ on his site. If that wasn't good enough for you, then take a look at Bonz's pathetic deck, the two typos noticed by Ed Gorman, or the A.I. cheating with Man-Eater Bug. Version 0.52 - June 19, 2004 Changed the Credits and the Limited Cards sections. Version 0.51 - June 19, 2004 Permitted IGN to use this guide. Added Burning Land glitch and removed GameShark codes (they were 12 characters long, but they need to be 16 to work). I'm not so busy anymore, so e-mail away! Version 0.5 - June 12, 2004 Added more decks, the halving Life Points FAQ, and the Magic to Spell Error. This was an excuse to tell you all that you may contact me all you want, but you will most likely not receive a reply until June 24, 2004. I have so much schoolwork to catch up on, so don't bother me unless it's important! Version 0.48 - June 11, 2004 Added an apostrophe in Seto Kaiba's deck name, more decks, the Fusion/Ritual monster with an effect, Fusion-Material Substitutes to the "Good Cards" section, the Ishizu and Maha Vailo gender debates answered in the FAQs, the Reaper on the Nightmare error, the Fiber Jar + Graveyard glitch, the Spirit Reaper Battle Damage glitch, and the two "empty card" glitches. Version 0.45 - June 10, 2004 It's been a while. A few FAQs, the Cyber Jar + Harpie's Brother glitch, the French Dark Magician error, and GameShark and Action Replay codes have been added. But most of all... the "Opponents' Decks'" section has been added! Version 0.42 - June 7, 2004 Another busy day! I've added more FAQs and "Good Cards" this time. Version 0.41 - June 6, 2004 The many dumb questions on the GameFAQs message board and the pointless complaints in the reviews has led me to updating the FAQs a little bit, along with other changes here and there. Version 0.4 - June 5, 2004 I've made changes like you wouldn't believe it, especially in sections having to do with dueling. Version 0.35 - May 31, 2004 Added new glitch, "difference damager" cards, The Beginning section for newbies, removed Tips section, and changed the credits a bit. Version 0.3 - May 30, 2004 Wow, so many updates in one day! I added a "Good Cards" section, which doesn't necessarily list good cards, but I've organized cards with similar effects into lists. Kudos to Kaiser C. for three spelling errors, and apologies to TripleHGogeta for not remembering to remove Call of the Haunted + Jinzo from the Glitches section. Version 0.25 - May 30, 2004 Made additions to Card List, added a glitch thanks to Will Parkinson, and changed the dueling guide a bit. Version 0.2 - May 29, 2004 Changed GameShark to Codebreaker, card limitations, introduction, and added booster packs, among other things which deserve a spot in the FAQ but not a mention in the Version History. It's done, right? And that's all that matters! Version 0.1 – May 28, 2004 Submitted the FAQ -------------------------------------------------------------------------------- | 03. INTRODUCTION 03IN | -------------------------------------------------------------------------------- Hi! My name is Kevin Wang, and I will be guiding you through Yu-Gi-Oh! World Championship Tournament 2004, which is an AWESOME game. Before we start, I would like to point out that some information in the Codes & Secrets section is a little different from what you'll find in this FAQ. That's because the requirements for unlocking certain things are very specific. Who would have thought that you need a winning ratio of at least 80%, or that you need to have half the cards of a booster pack? You can't blame them, the Code & Secrets information was contributed by humans, and humans make mistakes. I did what they said and I got what I wanted, so I believed every word of it until I came across Prima's Official Hint Book. I attended a Toys "R" Us tournament on May 22, 2004 and along with the pleasure of participating I received the Hint Book. One thing bothered me though: the tournament only welcomed people 14 years old or younger, and I thought this was unfair. The information in Prima's Hint Book sounded plausible enough, and it was written by a company with experience in making strategy guides. I wanted to make sure that people wouldn't follow the Codes & Secrets section, only to find out that their target remain unlocked, so I wrote this guide. One more thing: I'm not certain that Prima's information is flawless. -------------------------------------------------------------------------------- | 04. FAQS 04FA | -------------------------------------------------------------------------------- Q: Should I play this game? A: I would very, very strongly recommend against you doing so. Instead, try Nightmare Troubadour if you have a lot of patience and money, enough to wait for a few more months and pay for a Nintendo DS and a Nintendo DS game. If that's inconvenient, try Duel Monsters 6 Expert 2 (1105 cards + 6 unplayable) if you know Japanese, you're familiar with the rules and card effects, or both. Otherwise, just buy Worldwide Edition. Q: What Promotional cards come with this game? A: Fairy King Truesdale, Kinetic Soldier, and Slate Warrior. Q: What about the Egyptian God cards? A: Nightmare Troubadour - How the hell am I supposed to know?! Duel Monsters 6 Expert 2 - YES, but you can't add them to your deck Worldwide Edition - It takes place in Battle City, but they're not here World Championship Tournament 2004 - NO! Q: Harpie's Feather Duster location, please! It's a really good card albeit banned, and it is need to unlock Duelist #11, Mai Valentine! A: All right, all right. It's a rare in the Blue-Eyes White Dragon pack. That's the default booster pack, folks. Q: Do any Fusion/Ritual monsters have effects? A: The Last Warrior from Another Planet - Warrior/Fusion/Effect (2350/2300) Alligator's Sword Dragon - Dragon/Fusion/Effect (1700/1500) Reaper on the Nightmare - Zombie/Fusion/Effect (0800/0600) Thousand-Eyes Restrict - Spellcaster/Fusion/Effect (0000/0000) Relinquished - Spellcaster/Ritual/Effect (0000/0000) Q: Is Ishizu male or female? A: Ishizu is Marik's older sister. Q: Is it better to go first or second? A: It depends. Going first gives you the opportunity to play cards first. Going second gives you the opportunity to attack first. If your deck revolves around strategy, then go first. If your deck revolves around strength, then go second. Q: Is Maha Vailo male or female? A: According to Roy Wu, Maha Vailo is male in the Anime and Manga. Q: How does this game halve a number? A: Halve 8000 Life Points six times and you get 125. Halve that and you lose 62 Life Points, ending up with 63 Life Points. Halve that and you lose 31 Life Points, ending up with 32 Life Points. Halve 32 Life Points five times and you get 1 Life Point. After that, your Life Points can no longer be halved. Q: How do I downgrade the level of a monster? A: A Legendary Ocean is the only way. In real-life, you have that and Cost Down and Demotion (great for Maha Vailo and Level Limit - Area B). Q: How do I speed the game up? A: Holding L will make the duel twice as fast until you let go. If you don't want to hold L for the entire L duel, press L right after selecting a CPU controlled opponent to make the entire duel twice as fast. Q: How do I view the credits once again? A: Input the Konami code at the main menu: Up, up, down, down, left, right, left, right, B, A Q: How do I win? A: 1. Reduce your opponent's Life Points to 0. 2. Force your opponent to draw from an empty deck. 3. Hold all five pieces of Exodia in your hand. 4. Have all five Spirit Messages of Destiny Board on your side of the Field. 5. Somehow get your opponent to surrender. The A.I. NEVER does this. Q: How many...? A: 1138 cards, 28 duelists, and 24 booster packs. Q: What is card #1139? A: It's a glitch similar to Missingno. from Pokemon. The card does not get added to your trunk, so as a result the cards in your trunk might not be an even multiple of five. Q: What is Nightmare Troubadour? A: The newest Yu-Gi-Oh! expert game. It is a Nintendo DS title and features 3-D graphics. Please do not ask me when the Nintendo DS/Nightmare Troubadour will be released, ask IGN! Q: What is Skull Servant? A: Skull Servant is a Level 1 Dark/Zombie with no effect. Its stats are 300/200, so it is obviously not deck-material. One "veteran" pointed this out, and more idiots began to follow. Make a topic asking for your Skull Servant deck to be rated/fixed, and your MMA will thank you. Q: What is the difference between Magic cards and Spell cards? A: "Upper Deck Entertainment today announces a change to the world wide phenomenon Yu-Gi-Oh! TRADING CARD GAME. Beginning with the release of Magician's Force, all Magic cards will now be titled Spell cards. This change was necessary in maintaining consistency with story themes throughout the trading card game. This change is not intended to interfere with game play but will help to strengthen the overall story line of the game that millions world wide enjoy playing." Source: http://www.upperdeckentertainment.com/yugioh/news.asp However, I believe the REAL reason is because of the Magic: The Gathering Trading Card Game. Since the official creators of the Yu-Gi-Oh! TCG have decided to make the change, I will be calling Magic cards their proper name, Spell cards throughout the entire guide. Q: What is the difference between...? A: When you draw a card from your deck, the card is added to your hand (left hand if you're right-handed). When you pick up (not draw) a card from your deck, the card is added to your dominant hand (right hand if you're right- handed). You do NOT win if you hold all five pieces of Exodia in different hands (i.e. Cyber Jar). When a card is destroyed, it is sent from the Field to the Graveyard. When a card is discarded, it is sent from the Hand to the Graveyard. When a card is sent to the graveyard, it is sent from the Deck to the Graveyard. Q: What is the story? A: Better question: "Why do you value story over gameplay in a video GAME?" There is no story, if it's that important to you play Reshef of Destruction. Q: When was this game released? A: Duel Monsters Expert 3 - February 5, 2004 Yu-Gi-Oh! World Championship Tournament 2004 - February 10, 2004 Q: Where is the...? A: OH NOES!!! Side Decks are gone! Tournaments are gone! Passwords are gone! Deal with it. Q: Who asks all these dumb questions?! A: I do, and then I answer them for myself. Is that so wrong in this world? Q: Why are the computer duelists allowed multiple copies of Limited/Semi-Limited cards, but I'm not? A: To make up for the poor A.I., duh! If you're dueling skills are horrible enough, you can be a cheater, too! The credits will roll after you defeat every computer duelist at least once. They will also roll immediately after you've collected at least one of every card. After using the latter method, you will receive a nice, shiny 100.0% and the ability to change limitations. It's right under Options for those of you who can't find it. Q: Why are the passwords are gone? A: Konami doesn't want you buying this game thirty minutes before a major tournament, build your real-life deck in a matter of minutes using the password system, and defeat your opponents with an unfair advantage. Q: Why can't I manually draw during my Draw Phase? A: Convenience. The only downside is that you can't view other cards before you draw, and the official rules let you do that. Q: Why can't I soft reset in any GBA Yu-Gi-Oh! game? A: Because turning your Game Boy Advance off and back on is better. Konami wants you to feel the same way. Q: Why did one of the booster packs disappear from the selection menu? A: Your winning rate with the corresponding duelist dropped below 50%. In the case of a Millennium Pack, your winning rate dropped below 80%. Q: Why does the word "Slifer" drive people crazy? A: Slifer the Sky Dragon was named after Roger Slifer, a worker at 4Kids who felt he was on par with the Egyptian God, Osiris. He named it after himself, which many "veterans" strongly oppose against. I'm not too happy with his ignorance, but the "veterans'" ignorance is even worse. Make a topic with "Slifer" in the title and watch your MMA soar! Q: Why doesn't the background change when a Field Spell card is active? A: Unlike its predecessor, Worldwide Edition, the background does not vary depending on the active Field Spell card. Instead, the background differs depending on the level of the duelist you're dueling, and there's a different background for link duels. Q: Why do neither the stats nor the deck name of a computer duelist match his/her actual deck sometimes? A: Calm down; it's just a video game... Q: Why don't the computer duelists say anything before and after duels like they did in previous games? A: It's nice to chat with the computer sometimes, but it gets boring and even annoying after a while, and you don't get to say anything in return. After all, this is a card game, not MSN Messenger with Anime characters. Q: Why is Main Phase 1 called Main Phase now? A: It was most likely intentional, but that doesn't necessarily mean it's a good thing. Q: Why is the A.I. allowed to Flip Summon a Man-Eater Bug (the only flip effect monster it ever Flip Summons) and then switch it into face-up Defense Position? *Thanks to Daniel Rodgers. A: It's against the rules, but we've already had the A.I. cheating lecture, haven't we? And guess what... Man-Eater Bug will stay in Defense Position! Q: Why is the A.I. so stupid? A: What do you expect from a non-human opponent? Better question, why are you reading this if you don't like the A.I. of the game this FAQ is about? And how do you compare that to little kids who put Fusion Monsters in their Main Decks? Q: Why is this game missing so many cards? A: This game contains the first 1138 cards ever to be released in Japan. That's right, Konami was too lazy to use North American sets for a North American game! As a result, this game has some cards that actually have yet to be released in North America! -------------------------------------------------------------------------------- | 05. THE BEGINNING 05TB | -------------------------------------------------------------------------------- Choose your language: English, Japanese, German, French, Italian, and Spanish. Press Start, then A. You'll get a deck full of *RANDOM* cards. Welcome to the main menu! Your first choice is Campaign, second is Edit Deck, third is Link Duel, and fourth is Options. If you screwed up the language selection, go to Options, then Language Selection, then change it to what you want it to be. Either way, go to Edit Deck and clear everything, then make a Deck from your only cards. Your Effect monsters, Spells, Traps, and Fusions are so limited that you might as well throw them all in. R is put in, L is take out. Simple as that. Now for you normal monsters. They're useless and have very little strategy, but you don't have much of a choice right now. Organize them by Defense first, then Attack. This way, Attack is the first priority and Defense is second. Pretty convenient, wouldn't you say? FIVE TRIBUTES MAX, and even then that's really high. A good deck has 2-3 tributes, unless you have some sort of Special Summoning strategy. By the way, the five tribute rule applies to single tributes. It's even stricter for double tributes, so try to limit those. Now put as many of the highest ranking non-Tribute monsters in the list until your Main Deck has forty cards. Remember that the Fusion Deck does not count towards the Main Deck total. You have a deck now! Since you're too weak to link duel, start off with a few campaign duels. Good luck! -------------------------------------------------------------------------------- | 06. DUELING 06DU | -------------------------------------------------------------------------------- In this section, I will show you the advanced techniques of dueling. Since I am a very bad teacher, Edo's site will help you more if you'd like to know the basics. http://www.stormpages.com/edhrzic/Yugioh.htm __________ __ ______ _ _ _____ ______ _____ ______ _ _____ | | \ \ / / __ \| | | | __ \ | ____|_ _| ____| | | __ \ |REMOVED | \ \_/ / | | | | | | |__) | | |__ | | | |__ | | | | | | | FROM | \ /| | | | | | | _ / | __| | | | __| | | | | | | | PLAY | | | | |__| | |__| | | \ \ | | _| |_| |____| |____| |__| | | | |_| \____/ \____/|_| \_\ |_| |_____|______|______|_____/ | | ŻŻŻŻŻŻŻŻŻŻ __________ __________ __________ __________ __________ __________ __________ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | FIELD | |MONSTER | |MONSTER | |MONSTER | |MONSTER | |MONSTER | | GRVYRD | | SPELL | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ __________ __________ __________ __________ __________ __________ __________ | | | | | | | | | | | | | | | | | SPELL | | SPELL | | SPELL | | SPELL | | SPELL | | | | FUSION | | | | | | | | | | | | MAIN | | DECK | | TRAP | | TRAP | | TRAP | | TRAP | | TRAP | | DECK | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ __ __ _____ _ _ ______ _ _ _______ __ _ ______ \_/ | | | | |_____/ |_____| |_____| | \ | | \ | | | | | | \_ | | | | | \_| | / ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ Determining Who Goes First -------------------------- It's completely random like the way it should be. Whoever draws his/her hand first gets the first turn. Attributes ---------- Dark Earth Fire Light Water Wind Types ----- Aqua Beast Beast-Warrior Dinosaur Dragon Fairy Fiend Fish Insect Machine Plant Pyro Reptile Sea Serpent Spellcaster Rock Thunder Warrior Winged-Beast Zombie Toons ----- Blue-Eyes Toon Dragon Manga Ryu-Ran Toon Mermaid Toon Summoned Skull Toon World Spirits ------- Dark Dust Spirit Fushi no Tori Great Long Nose Hino-Kagu-Tsuchi Inaba White Rabbit Spiritual Energy Settle Machine Susa Soldier Yamata Dragon Yata-Garasu Fusions ------- There are four different ways to Special Summon a Fusion Monster from your Fusion Deck: 1. Polymerization: "Fuses 2 or more Fusion-Material Monsters to form a new Fusion Monster. 2. Fusion Gate: "As long as this card remains on the field, a Fusion Monster can be summoned without using "Polymerization". The Fusion-Material monsters used in the Fusion are not placed in the Graveyard, but removed from play." 3. Metamorphosis: "Offer 1 monster on your side of the field as a Tribute to Special Summon 1 Fusion Monster of the same Level in face-up Attack or Defense Position from your Fusion Deck. Monsters used for a Tribute Summon or that are offered as Tributes due to other card's effects are excluded. 4. Cyber-Stein: "At the cost of 5000 of your own Life Points, you can Special Summon 1 Fusion Monster from your Fusion Deck in face-up Attack Position." 5. Summoner of Illusions: "FLIP: Offer 1 of your Monster Cards as a Tribute (not this one). You can Special Summon 1 Fusion Monster Card from your Fusion Deck. The Fusion Monster is destroyed at the end of the turn." The A.I. -------- It activates Dark Hole whenever you have a face-down monster. *Thanks to Christian Schooler. It activates Dark Hole whenIt activates Ring of Destruction immediately after a monster is summoned, and ONLY when a monster is summoned. It always targets the face-up monster under your control with the highest Attack Points. If no monsters under your control are face-up, it targets the face-up monster under its own control with the highest Attack Points. It activates Torrential Tribute on the first chance it gets. It doesn't save its Traps for your strongest monster. It knows the Attack and Defense Points of the face-down Defense Position monsters under your control. It never summons a monster with higher Attack Points than the Defense Points of any of your monsters if at least one of their Attack Points is higher than its monster's Attack Points. It never activates attack-involving Traps if it has any Fairy Boxes active. It never seems to activate the effects of Cyber-Stein or Snatch Steal, and it activates Change of Heart very rarely. Usually it activates Change of Heart for a free Tribute. It offers strong monsters as Tribute to summon weak monsters solely for the sake of summoning a monster during its turn. It only sets two Spells: Black Pendant and Mystical Space Typhoon. It only targets the Spell/Trap under your control on your farthest with Mystical Space Typhoon. It seems to be the same as the A.I. for Xbox's The Dawn of Destiny, released over a month after this game for the MOST POWERFUL GAME SYSTEM! It switches Slate Warrior into face-up Defense Position after the turn in which it was summoned. And here's an important thing to remember: You can only pay Life Points if your Life Points are equal to or higher than the Life Points that you are about to pay. If they are equal, then you lose. *Thanks to Roy Wu. -------------------------------------------------------------------------------- | 07. BUILDING A DECK 07BD | -------------------------------------------------------------------------------- Before we start, keep in mind that every Main Deck must contain 40-60 cards, and the Fusion Deck must contain 0-20 Fusion monsters. I would also like to point a very good card and a few (well, actually a LOT) that are just plain bad... Cards to never put in a deck ---------------------------- Any card having to do with Rituals Any card that lets you draw only one card, because if the card was never in your deck to begin with, you would have already drawn the card! Deck thinning is not a good excuse Any card with an excellent counter-effect, but is far too situationally dependent Any coin or dice cards, because a good deck revolves around strategy, not luck Any monster with high stat(s) but an effect one would consider negative under most circumstances Any Tribute Spirit Any yellow card, regardless of stats or ulterior effects Cards to avoid -------------- Any Equip Spells because they are too vulnerable to Spell/Trap removal Any Flip Effect monsters because they are too easy to destroy before they are flipped Any Trap that is NOT chainable, because they are too easy to destroy before they are activated Exceptions (and I use that word very lightly) --------------------------------------------- Upstart Goblin in a Bad Reaction to Simochi deck Relinquished, The Masked Beast, and their corresponding Ritual Spells Goblin Attack Force and Arsenal Bug Cards to always put in a Main Deck ---------------------------------- Pot of Greed, along with 39 other cards The purpose of every tournament-worthy deck is to win. If you want to have fun, make a casual deck. There are five different ways to win. The more your deck focuses on just one way, the better it is, because that way all your cards help you achieve the same goal. Now decide how you plan to win. This is called your strategy. You're already familiar with the four ways to win, so I won't go over that again. Four factors affect the outcome of a duel: deck, luck, motivation, and skill. Luck is just something that I can't help you with. You must be motivated if you're reading this, and you should know how to duel by now. It would also help if you have experience, because a novice can't build a tournament-worthy deck. Let's work on your deck. Your first priority is the easiness. If your strategy is difficult to make us of, then it's not worth it. This brings us to the second priority: your fool-proof strategy. The more fool-proof, the better. A clever combo involving two cards is better than a victory-guaranteeing combo involving five card. Besides, how easy is it to pull off an Exodia, and especially against a Hand Destruction deck? What about Destiny Board, what's up with its vulnerability to a single well-timed Mystical Space Typhoon? The last way, getting your opponent to surrender, is something you should not count on because nobody surrenders in a tournament, not even in a Yata-lock. Such is the reason why no tournament-worthy deck bases upon Exodia or Destiny Board. Exodia is actually good in real-life, because there are two combos that let you draw your entire deck in one turn. One is Gearfried the Iron Knight + Butterfly Dagger - Elma + Royal Magical Library. The other is Manticore of Darkness + Manticore of Darkness + Card of Safe Return. Unfortunately, none of those cards are in this game, so Exodia is a little harder to draw. setokaiba400 discovered a glitch that lets you play with less than forty cards in a deck. In order for it to work, the limitations must be unlocked. First, make a deck with thirteen limited cards any other card. Turn the limitations back on and they should remove cards from your deck until it follows limitations, but the deck will still be able to play a normal duel. This means that you can duel with an Exodia deck with fourteen cards total! My favorite way of winning is reducing the opposing duelists' Life Points to 0. While it may sound extremely boring and unoriginal, it does work, and pretty effectively, too. And if that wasn't enough, you won't be labeled "cheap" if you win because it's the most common way, if you care enough about what other people think of you. Discard and card removal are also fun, but since they're so time-consuming, they are better off in a casual deck. Within every strategy is a theme. Create a bad deck, post it on GameFAQs, and you will be flamed beyond belief by the "veterans". While it is a good way to boost your MMA and laugh at the stupidity of others, it will forever stain your reputation on that board. They will throw annoying LUE fads at you and mock your Red-Eyes B. Dragon. Most importantly, they will tell you to get a theme, overlooking its insignificance compared to the strategy. Below is a list of common themes. Try avoiding the usage of a sub-theme unless the two flow well with each other (i.e. Warrior Beatdown). Themes ------ Attribute - monsters with a certain Attribute Bad Reaction to Simochi - less for you, and even less for you Beatdown - monsters with really high Attack Points Card Removal - cards that destroy/remove other cards Dark Magician - cards that have to do with Dark Magician Deck Destruction - Force the opponent to draw from an empty deck Fusion - rely heavily on the Fusion Deck Fire Princess - More for me, less for you Gravity Bind - Gravity Bind to prevent Level 4+ monsters from attacking Hand Destruction - Discard cards from the opponent's hand Harpie Lady - cards that have to do with Harpie Lady Magnet Warrior - cards that have to do with Magnet Warriors Maha Vailo - Equip this boy/girl with Spells and watch the sparks fly Toon - self-explanatory Type - monsters with a certain type You have an idea of what your deck will look like. You know that the L button takes cards out of your deck and the R button puts them in. This game also gives you the option to organize cards by Attack, Defense, Name, Number, Category, Level, Type, and Attribute. The one you choose first will be last priority, and the one you choose last will be first priority. After organizing, you have a bunch of cards, but you need to get to get to a certain card fast. Press down to skip one card, hold down to keep skipping one card. Press right to skip four cards, hold right to keep skipping four cards. If that's not fast enough for you, hold B and scroll up and down to get to the card you need. *Thanks to Christian Schooler. -------------------------------------------------------------------------------- | 08. GOOD CARDS 08GC | -------------------------------------------------------------------------------- The following cards are not necessarily "good", they just all have one thing in common. Anti-Effect ----------- Ceasefire Dark Ruler Ha Des Light of Intervention Sasuke Samurai Shadow of Eyes Attack Negation/Prevention -------------------------- Ebikyo Drakmord Gora Turtle Gravity Bind Magic Cylinder Mask of the Accursed Negate Attack Nightmare Wheel Swords of Revealing Light The Regulation of Tribe Vengeful Bog Spirit Burners ------- Amazon Archer Bad Reaction to Simochi Burning Land Cannon Soldier Catapult Turtle Ceasefire Coffin Seller *Thanks to Jesse "DragonBoy" Seiber. Final Flame Fire Princess Fire Sorcerer Hinotama Jigen Bakudan Just Desserts Magic Cylinder Minor Goblin Official Ookazi Ring of Destruction Skull Invitation Sparks Tremendous Fire Type Zero Magic Crusher Card Drawing ------------ Airknight Parshath Appropriate Card of Safe Return Graceful Charity Jar of Greed Painful Choice Pot of Greed Sangan Skelengel Upstart Goblin Witch of the Black Forest Yamata Dragon Control-Shifters ---------------- Change of Heart Exchange Invader of the Throne Jowls of Dark Demise Red-Moon Baby Relinquished Snatch Steal Thousand-Eyes Restrict Deck Destruction ---------------- Gravekeeper's Servant Needle Worm Equips ------ Axe of Despair Black Pendant Buster Rancher Mage Power United We Stand Fusion-Material Substitutes --------------------------- Beastking of the Swamps Goddess with the Third Eye Mystical Sheep #1 Versago the Destroyer Hand Destruction ---------------- Card Destruction Confiscation Delinquent Duo Don Zaloog Helpoemer Hino-Kagu-Tsuchi Morphing Jar The Forceful Sentry White Magical Hat Healers ------- Dian Keto the Cure Master Emergency Provisions Enchanted Javelin Fushi no Tori Gift of the Mystical Elf Kiseitai Numinous Healer Solemn Wishes Monster Removal --------------- Bottomless Trap Hole Burst Breath Byser Shock Blind Destruction Dark Dust Spirit Dark Hole Earthshaker Ebikyo Drakmord Exiled Force Fissure Guardian Sphinx Hane-Hane King Tiger Wanghu Kryuel Man-Eater Bug Michizure Nobleman of Crossout Offerings to the Doomed Penguin Soldier Raigeki Ring of Destruction Swarm of Scarabs Thousand Knives Torrential Tribute Trap Hole Tribute to the Doomed Monster Revival --------------- Backup Soldier Call of the Haunted Monster Reborn Premature Burial Return of the Doomed Spear Cretin The Warrior Returning Alive Spell Negation/Prevention ------------------------- Cold Wave Imperial Order Magic Jammer Maryokutai Mystic Prove The Emperor's Holiday Spell Removal ------------- A Wingbeat of Giant Dragon Armored Glass Byser Shock Dark Scorpion Burglars Driving Snow Giant Trunade Gust Harpie's Feather Duster Heavy Storm Mystical Space Typhoon Nobleman of Extermination Spiritualism Swarm of Locusts Tramplers --------- Airknight Parshath Cyclon Laser Dragon's Rage Fairy Meteor Crush Gravekeepr's Spear Soldier Mad Sword Beast Spear Dragon Trap Negation/Prevention ------------------------ Cold Wave Jinzo Metal Detector Royal Decree Seven Tools of the Bandit Trap Removal ------------ A Wingbeat of Giant Dragon Byser Shock Giant Trunade Harpie's Feather Duster Heavy Storm Mystical Space Typhoon Nobleman of Extermination Reaper of the Cards Spiritualism Swarm of Locusts Weakeners --------- Beast of Gilfer Curse of Aging Germ Infection Mask of Weakness Mirror Wall Riryoku Weenies ------- Alligator's Sword Dragon Drillago Inaba White Rabbit Jinzo #7 Leghul Mystic Lamp Nightmare Horse Ooguchi Queen's Double Rainbow Flower Reaper on the Nightmare Servant of Catabolism -------------------------------------------------------------------------------- | 09. LIMITED CARD LIST 09LC | -------------------------------------------------------------------------------- This is the list of pre-limited cards in World Championship Tournament 2004 (therefore it never changes). Limited cards, however, can be customized after at least one copy of all 1138 cards is collected. Go to Options > Limitation > Custom. Then Edit Deck, select the card whose limitation you'd like changed, and limit it to one, two, or three per deck. Most of these cards would make a great addition to any deck! Forbidden: 0 ------------ [None] Limited: 43 ----------- 01. Call of the Haunted 02. Card Destruction 03. Ceasefire 04. Change of Heart 05. Confiscation 06. Cyber Jar 07. Dark Hole 08. Delinquent Duo 09. Exiled Force 10. Exodia the Forbidden One 11. Fiber Jar 12. Graceful Charity 13. Harpie's Feather Duster 14. Heavy Storm 15. Imperial Order 16. Jinzo 17. Left Arm of the Forbidden One 18. Left Leg of the Forbidden One 19. Limiter Removal 20. Mage Power 21. Magic Cylinder 22. Mirage of Nightmare 23. Mirror Force 24. Monster Reborn 25. Morphing Jar 26. Snatch Steal 27. Painful Choice 28. Pot of Greed 29. Premature Burial 30. Raigeki 31. Reckless Greed 32. Right Leg of the Forbidden One 33. Right Arm of the Forbidden One 34. Ring of Destruction 35. Sangan 36. Sinister Serpent 37. Slate Warrior 38. Swords of Revealing Light 39. The Forceful Sentry 40. United We Stand 41. Upstart Goblin 42. Witch of the Black Forest 43. Yata-Garasu Semi-Limited: 6 --------------- 01. Backup Soldier 02. Guardian Sphinx 03. Morphing Jar #2 04. Nobleman of Crossout 05. Reinforcement of the Army 06. Riryoku Non-Limited: 1,089 ------------------ [Everything else] If you want the real-life up-to-date limitations, there is something you need to know first. In casual/fun duels, no limitations are in effect as long as mutual consent has been established between both duelists prior to any duels. In tournaments, limitations vary depending on the tournament, but just to be safe, follow all limitations below. Starting on October 1, 2004, Upper Deck Entertainment will give major tournaments two different formats to choose from: one prohibiting the use of the ten banned cards, and the other allowing it. All limitations apply to the Main Deck and Side Deck COMBINED. So far, no limitations have been placed upon any Fusion monsters. Forbidden: 3 ------------ 01. Obelisk the Tormentor 02. Slifer the Sky Dragon 03. The Winged Dragon of Ra Banned: 10 ---------- 01. Change of Heart 02. Cyber Jar 03. Delinquent Duo 04. Fiber Jar 05. Harpie's Feather Duster 06. Imperial Order 07. Injection Fairy Lily 08. Raigeki 09. Painful Choice 10. Yata-Garasu Limited: 51 ----------- 01. Black Luster Soldier - Envoy of the Beginning 02. Breaker the Magical Warrior 03. Butterfly Dagger - Elma 04. Call of the Haunted 05. Card Destruction 06. Ceasefire 07. Change of Heart-------------------------------------------SOON TO BE BANNED! 08. Chaos Emperor Dragon - Envoy of the End 09. Confiscation 10. Cyber Jar-------------------------------------------------SOON TO BE BANNED! 11. Dark Hole XX. Dark Magician of Chaos------------------------------------ONLY JAPAN SO FAR! 12. Delinquent Duo--------------------------------------------SOON TO BE BANNED! XX. Exchange of the Spirit (Reversed Worlds)------------------NOT OUT YET IN NA! 13. Exiled Force 14. Exodia the Forbidden One 15. Fiber Jar-------------------------------------------------SOON TO BE BANNED! 16. Graceful Charity 17. Harpie’s Feather Duster-----------------------------------SOON TO BE BANNED! 18. Heavy Storm 19. Imperial Order--------------------------------------------SOON TO BE BANNED! 20. Injection Fairy Lily--------------------------------------SOON TO BE BANNED! 21. Jinzo 22. Left Leg of the Forbidden One 23. Left Arm of the Forbidden One 24. Mage Power 25. Magic Cylinder 26. Magical Scientist 27. Mirage of Nightmare 29. Mirror Force 30. Monster Reborn 31. Painful Choice--------------------------------------------SOON TO BE BANNED! 32. Pot of Greed 33. Premature Burial 34. Raigeki---------------------------------------------------SOON TO BE BANNED! 35. Reckless Greed 36. Reflect Bounder 37. Right Arm of the Forbidden One 38. Right Leg of the Forbidden One 39. Ring of Destruction 40. Sangan 41. Sinister Serpent 42. Snatch Steal 43. Swords of Revealing Light 44. The Forceful Sentry 45. Tribe-Infecting Virus 46. Twin-Headed Behemoth 47. United We Stand 48. Upstart Goblin 49. Vampire Lord 50. Witch of the Black Forest 51. Yata-Garasu-----------------------------------------------SOON TO BE BANNED! Semi-Limited: 8 --------------- 01. Creature Swap 02. Last Turn XX. Makyura the Destructor (Executioner Makyura)--------------NOT OUT YET IN NA! 03. Manticore of Darkness 04. Marauding Captain 05. Morphing Jar 06. Morphing Jar #2 07. Nobleman of Crossout 08. Reinforcement of the Army Un-Limited: 5 ------------- 01. Backup Soldier 02. Guardian Sphinx 03. Limiter Removal 04. Riryoku 05. Slate Warrior Non-Limited: 1342 ----------------- [Everything else] Here are the limitations for the Toys "R" Us tournament. You will find that they are a bit (okay, VERY) strange. They are ordered Konami's way instead of my way (alphabetically, as always) because their method just might bear some significance (glitches, perhaps?) and you can alphabetize them yourself! Prohibited: 20 -------------- 01. Mirage of Nightmare 02. Delinquent Duo 03. Imperial Order 04. Painful Choice 05. Change of Heart 06. Cyber Jar 07. Raigeki 08. Helpoemer-------------------------------------------------------SITUATIONAL! 09. Jinzo 10. Mirror Force----------------------------------------------------SITUATIONAL! 11. Gearfried the Iron Knight------------------------------NOT EVEN IN WCT 2004! 12. Exiled Force 13. Harpie's Feather Duster 14. Ring of Destruction 15. Fiber Jar 16. Reckless Greed 17. Dark Ruler Ha Des 18. Burning Land 19. Fairy Box 20. Yata-Garasu Limited: 31 ----------- 01. Royal Decree 02. Confiscation 03. Heavy Storm 04. Sinister Serpent 05. Mystic Tomato---------------------------------------------------SITUATIONAL! 06. Sangan 07. Witch of the Black Forest 08. Torrential Tribute----------------------------------------------SITUATIONAL! 09. The Forceful Sentry 10. Negate Attack---------------------------------------------------SITUATIONAL! 11. Snatch Steal 12. Pot of Greed 13. Mystical Space Typhoon 14. Monster Reborn 15. United We Stand 16. Ceasefire 17. Card Destruction 18. Graceful Charity 19. Upstart Goblin 20. Premature Burial 21. Widespread Ruin-------------------------------------------------SITUATIONAL! 22. Swords of Revealing Light 23. Exodia the Forbidden One 24. Left Leg of the Forbidden One 25. Left Arm of the Forbidden One 26. Right Leg of the Forbidden One 27. Right Arm of the Forbidden One 28. Dark Hole 29. Magic Cylinder--------------------------------------------------SITUATIONAL! 30. Mage Power 31. Call of the Haunted Semi-Limited Cards: 4 --------------------- 01. Morphing Jar #2 02. Nobleman of Extermination 03. Nobleman of Crossout 04. Morphing Jar -------------------------------------------------------------------------------- | 10. COMPUTER DUELISTS 10CD | -------------------------------------------------------------------------------- Here is a list of all 28 computer duelists in the game. Their decks are listed in the following section. VERY IMPORTANT NOTE: When any certain duelist is defeated at least ten times, that duelist will never disappear from the campaign selection screen unless you start a new game. 000. Random Level - 0 Deck - [none] Attack - 0/5 Defense - 0/5 Strategy - 0/5 Intellect - 0/5 Luck - 0/5 Unlock - Already unlocked 001. Tea Gardner Level - 1 Deck - Maintain Life Points Attack - 1/5 Defense - 2/5 Strategy - 3/5 Intellect - 1/5 Luck - 1/5 Unlock - Already unlocked 002. Tristan Taylor Level - 1 Deck - High Attack Attack - 1/5 Defense - 2/5 Strategy - 1/5 Intellect - 1/5 Luck - 1/5 Unlock - Already unlocked 003. Bakura Ryou Level - 1 Deck - Basic Attack - 2/5 Defense - 3/5 Strategy - 3/5 Intellect - 1/5 Luck - 1/5 Unlock - Already unlocked 004. Trusdale Level - 1 Deck - Exodia Attack - 2/5 Defense - 2/5 Strategy - 4/5 Intellect - 2/5 Luck - 1/5 Unlock - Already unlocked 005. Yugi Muto Level - 1 Deck - Basic Attack - 3/5 Defense - 1/5 Strategy - 3/5 Intellect - 1/5 Luck - 5/5 Unlock - Already unlocked NOTE: In addition to their unlock requirements, Level 2 duelists are only available if all Level 1 duelists have been defeated at least three times each. 006. Rex Raptor Level - 2 Deck - High Defense Attack - 3/5 Defense - 4/5 Strategy - 2/5 Intellect - 1/5 Luck - 1/5 Unlock - Have at least half the cards from the Blue-Eyes White Dragon booster pack 007. Espa Roba Level - 2 Deck - Clairvoyance Attack - 3/5 Defense - 2/5 Strategy - 3/5 Intellect - 1/5 Luck - 1/5 Unlock - Have at least half the cards from the Red-Eyes B. Dragon booster pack 008. Weevil Underwood Level - 2/5 Attack - 3/5 Defense - 2/5 Strategy - 4/5 Intellect - 3/5 Luck - 2 Unlock - Have at least half the cards from the Red-Eyes B. Skull Dragon booster pack 009. Bonz Level - 2/5 Deck - Traps Attack - 4/5 Defense - 3/5 Strategy - 4/5 Intellect - 2/5 Luck - 1/5 Unlock - Have at least half the cards from the Barrel Dragon booster pack 010. Mako Tsunami Level - 2 Deck - Big Wave Attack - 4/5 Defense - 2/5 Strategy - 2/5 Intellect - 1/5 Luck - 3/5 Unlock - Have at least half the cards from the Black Luster Soldier booster pack NOTE: In addition to their unlock requirements, Level 3 duelists are only available if all Level 2 duelists have been defeated at least five times each. 011. Mai Valentine Level - 3 Deck - Harpie Attack - 5/5 Defense - 4/5 Strategy - 3/5 Intellect - 4/5 Luck - 1/5 Unlock - Have at least one Harpie's Feather Duster in your Trunk and none in your dueling deck 012. Bandit Keith Howard Level - 3 Deck - Machines Attack - 5/5 Defense - 4/5 Strategy - 3/5 Intellect - 3/5 Luck - 5/5 Unlock - Have at least one Barrel Dragon in your Trunk and none in your dueling deck 013. Joey Wheeler Level - 3 Deck - High Attack Attack - 5/5 Defense - 1/5 Strategy - 4/5 Intellect - 2/5 Luck - 5/5 Unlock - Have at least one Jinzo in your Trunk and none in your dueling deck 014. Maximillion Pegasus Level - 3 Deck - Toonized Attack - 4/5 Defense - 2/5 Strategy - 5/5 Intellect - 4/5 Luck - 1/5 Unlock - Have at least one Toon World, Toon Summoned Skull, and Blue-Eyes Toon Dragon in your Trunk and none in your dueling deck NOTE: Once all Level 3 duelists have been defeated at least seven times each, the Ghouls (#29) duelist will unlocked. Select him to duel a random Ghoul. You will never duel the same Ghoul more than once by selecting Ghouls unless you lose to one, which will also reset the count. When each of the five Ghouls have been defeated in a row, Marik Ishtar will be unlocked. Only after he is defeated will the Ghouls duelist disappear and be replaced by the individually selectable Ghouls. Summary: Level 4 duelists are only avaiable after all Level 3 duelists have been defeated at least seven times each. 015. Arkana Level - 4 Deck - Tributes Attack - 4/5 Defense - 3/5 Strategy - 4/5 Intellect - 3/5 Luck - 2/5 Unlock - Defeat Marik Ishtar at least once 016. Rare Hunter Level - 4 Deck - Exodia II Attack - 1/5 Defense - 1/5 Strategy - 4/5 Intellect - 2/5 Luck - 1/5 Unlock - Defeat Marik Ishtar at least once 017. Umbra & Lumis Level - 4/5 Deck - Masquerade Attack - 5/5 Defense - 3/5 Strategy - 4/5 Intellect - 2/5 Luck - 1/5 Unlock - Defeat Marik Ishtar at least once 018. Strings Level - 4 Deck - High Defense Attack - 5/5 Defense - 3/5 Strategy - 3/5 Intellect - 2/5 Luck - 1/5 Unlock - Defeat Marik Ishtar at least once 019. Odion Level - 4 Deck - Trap Wave Attack - 4/5 Defense - 1/5 Strategy - 5/5 Intellect - 4/5 Luck - 2/5 Unlock - Defeat Marik Ishtar at least once NOTE: In addition to their unlock requirements, Level 5 duelists are only available if all Level 4 duelists have been defeated at least ten times each. Marik Ishtar is the only exception. 020. Ishizu Ishtar Level - 5 Deck - Lightning Attack - 5/5 Defense - 3/5 Strategy - 5/5 Intellect - 3/5 Luck - 2/5 Unlock - Have a pure-monster deck as the selected dueling deck 021. Marik Ishtar Level - 5 Deck - Darkness Attack - 4/5 Defense - 2/5 Strategy - 5/5 Intellect - 3/5 Luck - 2/5 Unlock - Win five straight duels against the randomly selected Ghouls. The Ghouls do not need to be defeated at least ten times each for Marik Ishtar to be unlocked. 022. Seto Kaiba Level - 5 Deck - Blue-Eyes' Evolution Attack - 5/5 Defense - 1/5 Strategy - 5/5 Intellect - 4/5 Luck - 4/5 Unlock - Defeat Bakura Ryou, Mai Valentine, Joey Wheeler, Odion, and Ishizu at least ten times each 023. Shadi Level - 5/5 Deck - Balance on the Edge Attack - 5/5 Defense - 2/5 Strategy - 5/5 Intellect - 4/5 Luck - 2/5 Unlock - Defeat Bakura Ryou, Yugi Muto, Marik Ishtar, and Seto Kabia at least ten times each NOTE: In addition to their unlock requirements, Level 6 duelists are only available if all Level 5 duelists have been defeated at least fifteen times each. 024. Simon Level - 6 Deck - Exodia III Attack - 5/5 Defense - 1/5 Strategy - 5/5 Intellect - 5/5 Luck - 5/5 Unlock - Defeat any combination of Tea Gardner, Tristan Taylor, and Trusdale three times in a row, then select any one of them for a fourth duel. Simon will appear and duel you instead, and will remain unlocked if you win. 025. Yami Bakura Ryou Level - 6 Deck - Destiny Board Attack - 5/5 Defense - 3/5 Strategy - 5/5 Intellect - 3/5 Luck - 5/5 Unlock - Defeat Bakura Ryou three times in a row, then select him for a fourth duel. Yami Bakura Ryou will appear and duel you instead, and will remain unlocked if you win. 026. Yami Marik Ishtar Level - 6 Deck - Low Level High Attack Attack - 2/5 Defense - 1/5 Strategy - 5/5 Intellect - 4/5 Luck - 4/5 Unlock - Defeat Marik Ishtar three times in a row, then select him for a fourth duel. Yami Marik Ishtar will appear and duel you instead, and will remain unlocked if you win. 027. Duel Computer Level - 6 Deck - Mirrored Deck Attack - 5/5 Defense - 1/5 Strategy - 5/5 Intellect - 5/5 Luck - 3/5 Unlock - Defeat Seto Kaiba three times in a row, then select him for a fourth duel. Duel Computer will appear and duel you instead, and will remain unlocked if you win. 028. Yami Yugi Muto Level - 6 Deck - Almighty Attack - 5/5 Defense - 2/5 Strategy - 4/5 Intellect - 5/5 Luck - 5/5 Unlock - Defeat Yugi Muto three times in a row, then select him for a fourth duel. Yami Yugi Muto will appear and duel you instead, and will remain unlocked if you win. 029. Ghouls Level - [can't remember] Deck - [can't remember] Attack - 1/5 Defense - 1/5 Strategy - 1/5 Intellect - 1/5 Luck - 1/5 Unlock - Defeat all Level 3 duelists at least seven times each. Ghouls will be locked for the rest of the game after Marik Ishtar has been defeated at least once. -------------------------------------------------------------------------------- | 11. OPPONENTS' DECKS' | -------------------------------------------------------------------------------- Some facts about opponents' decks: Ten do not use a forty-card deck: Joey Wheeler (41), Rare Hunter (45), Odion (47), Marik Ishtar (44), Seto Kaiba (44), Simon (44), Yami Bakura Ryou (42), Yami Marik Ishtar (44), Duel Computer (44), and Yami Yugi Muto (45). Three use Rituals: Maximillion Pegasus (Relinquished), Umbra & Lumis (The Masked Beast), and Yami Yugi Muto (Magician of Black Chaos). Seven use a Fusion Deck: Tea Gardner, Rex Raptor, Joey Wheeler, Maximillion Pegasus, Ishizu Ishtar, Seto Kaiba, and Duel Computer. Instead of the cards being organized into their corresponding categories, this section will be organized like so: Double-Tributes Single-Tributes Non-Tributes Spells Traps * effect 001. Tea Gardner - Maintain Life Points (40+Equal to or less than 5) -------------------------------------------------------------------- Double-Tributes - 1/40 = 2.5% 01. Stone D. (2000/2300) Earth/Rock Single-Tributes - 5/40 = 12.5% 02. Illusionist Faceless Mage (1200/2200) Dark/Spellcaster * 03. Marie the Fallen One (1700/1200) Dark/Fiend * 04. Marie the Fallen One (1700/1200) Dark/Fiend 05. Queen Bird (1200/2000) Wind/WingedBeast 06. Sand Stone (1300/1600) Earth/Rock Non-Tributes - 25/40 = 62.5% 07. Air Marmot of Nefariousness (0400/0600) Earth/Beast * 08. Fire Princess (1300/1500) Fire/Pyro 09. Flame Viper (0400/0450) Earth/Pyro 10. Haniwa (0500/0500) Earth/Rock * 11. Kiseitai (0300/0800) Dark/Fiend * 12. Kiseitai (0300/0800) Dark/Fiend * 13. Kiseitai (0300/0800) Dark/Fiend 14. Mech Mole Zombie (0500/0400) Dark/Zombie 15. Mystery Hand (0500/0500) Dark/Fiend * 16. Nimble Momonga (1000/0100) Earth/Beast * 17. Nimble Momonga (1000/0100) Earth/Beast * 18. Nimble Momonga (1000/0100) Earth/Beast 19. Pot the Trick (0400/0400) Earth/Rock 20. Psychic Kappa (0400/1000) Water/Aqua 21. Robolady (0450/0900) Earth/Machine 22. Shadow Specter (0500/0200) Dark/Zombie 23. Spherous Lady (0400/1400) Earth/Rock 24. Tentacle Plant (0500/0600) Water/Plant * 25. The Forgiving Maiden (0850/2000) Light/Fairy * 26. The Forgiving Maiden (0850/2000) Light/Fairy * 27. The Forgiving Maiden (0850/2000) Light/Fairy 28. Tomozaurus (0500/0400) Earth/Dinosaur 29. Turu-Purun (0450/0500) Water/Aqua 30. White Dolphin (0500/0400) Water/Fish Spells - 4/40 = 10% 31. Fusion Sage Normal 32. Mage Power Equip 33. Polymerization Normal 34. United We Stand Equip Traps - 6/40 = 15% 35. Enchanted Javelin Normal 36. Gift of the Mystical Elf Normal 37. Numinous Healer Normal 38. Numinous Healer Normal 39. Numinous Healer Normal 40. Solemn Wishes Ccntinuous Fusions - Equal to or less than 5 [Coming soon...] 002. Tristan Taylor - High Attack (40+0) ---------------------------------------- Double Tributes - 3/40 = 7.5% 01. Hyozanryu (2100/2800) Light/Dragon 02. Mikazukinoyaiba (2200/2350) Dark/Dragon 03. Stone D. (2000/2300) Earth/Rock Single-Tributes - 6/40 = 15% 04. 30,000-Year White Turtle (1250/2100) Water/Aqua 05. Bolt Escargot (1400/1500) Water/Thunder 06. Leo Wizard (1350/1200) Earth/Spellcastr 07. Misairuzame (1400/1600) Water/Fish 08. Spirit of the Mountain (1300/1800) Earth/Spellcastr 09. Tatsunootoshigo (1350/1600) Earth/Beast Non-Tributes - 25/40 = 62.5% 10. Basic Insect (0500/0700) Earth/Insect 11. Candle of Fate (0600/0600) Dark/Fiend 12. Curtain of the Dark Ones (0600/0500) Dark/Spellcaster 13. Dig Beak (0500/0800) Earth/Beast 14. Droll Bird (0600/0500) Wind/WingedBeast 15. Embryonic Beast (0500/0750) Dark/Fiend 16. Eyearmor (0600/0500) Earth/Warrior 17. Fiend's Hand (0600/0600) Dark/Zombie 18. Flame Dancer (0550/0450) Fire/Pyro * 19. Goblin Attack Force (2300/0000) Earth/Warrior 20. Green Phantom King (0500/1600) Earth/Plant 21. Hinotama Soul (0600/0500) Fire/Pyro 22. Hitodenchak (0600/0700) Water/Aqua 23. Korogashi (0550/0400) Earth/Insect 24. LaLa Li-oon (0600/0600) Wind/Thunder 25. Masked Clown (0500/0700) Dark/Warrior 26. M-Warrior #2 (0500/1000) Earth/Warrior 27. Petit Dragon (0600/0700) Wind/Dragon 28. Swordsman of Landstar (0500/1200) Earth/Warrior 29. Tentacle Plant (0500/0600) Water/Plant 30. The Melting Red Shadow (0500/0700) Water/Aqua 31. Weather Control (0600/0400) Light/Fairy 32. Wing Egg Elf (0500/1300) Light/Fairy 33. Wretched Ghost of the Attic (0550/0400) Dark/Fiend 34. Zarigun (0600/0700) Water/Aqua Spells - 6/40 = 15% 35. Axe of Despair Equip 36. Black Pendant Equip 37. Horn of the Unicorn Equip 38. Mage Power Equip 39. Sword of Deep-Seated Equip 40. United We Stand Equip 003. Bakura Ryou - Basic (40+0) ------------------------------- Double-Tributes - 2/40 = 5% 01. Hyozanryu (2100/2800) Light/Dragon 02. Mikazukinoyaiba (2200/2350) Dark/Dragon Single-Tributes - 4/40 = 10% 03. Bolt Escargot (1400/1500) Water/Thunder 04. Misairuzame (1400/1600) Water/Fish 05. Steel Ogre Grotto #1 (1400/1800) Earth/Machine 06. Winged Egg of New Life (1400/1700) Light/Fairy Non-Tributes - 20/40 = 50% 07. Candle of Fate (0600/0600) Dark/Fiend 08. Curtain of the Dark Ones (0600/0500) Dark/Spellcaster 09. Droll Bird (0600/0500) Wind/WingedBeast 10. Earthbound Spirit (0500/2000) Earth/Fiend 11. Eyearmor (0600/0500) Earth/Warrior 12. Fiend's Hand (0600/0600) Dark/Zombie 13. Ganigumo (0600/0800) Earth/Insect 14. Hinotama Soul (0600/0500) Fire/Pyro 15. Hitodenchak (0600/0700) Water/Aqua 16. LaLa Li-oon (0600/0600) Wind/Thunder 17. Lucky Trinket (0600/0800) Light/Spellcastr 18. Madjinn Gunn (0600/0800) Dark/Fiend * 19. Maha Vailo (1550/1400) Light/Spellcastr * 20. Maha Vailo (1550/1400) Light/Spellcastr * 21. Maha Vailo (1550/1400) Light/Spellcastr 22. Petit Dragon (0600/0700) Wind/Dragon 23. Phantom Ghost (0600/0800) Dark/Zombie 24. Prevent Rat (0500/2000) Earth/Beast * 25. Slate Warrior (1900/0400) Wind/Fiend 26. Zarigun (0600/0700) Water/Aqua Spells - 14/40 = 35% 27. Axe of Despair Equip 28. Axe of Despair Equip 29. Axe of Despair Equip 30. Black Pendant Equip 31. Black Pendant Equip 32. Black Pendant Equip 33. Horn of the Unicorn Equip 34. Horn of the Unicorn Equip 35. Horn of the Unicorn Equip 36. Mage Power Equip 37. Sword of Deep-Seated Equip 38. Sword of Deep-Seated Equip 39. Sword of Deep-Seated Equip 40. United We Stand Equip 004. Trusdale - Exodia (40+0) ----------------------------- Double-Tributes - 1/40 = 2.5% 01. Blue-Eyes White Dragon (3000/2500) Light/Dragon Single-Tributes - 1/40 = 2.5% 02. Giant Turtle who Feeds on Flames (1400/1800) Water/Aqua Non-Tributes - 16/40 = 40% 03. Dark Prisoner (0600/1000) Dark/Fiend * 04. Exodia the Forbidden One (1000/1000) Dark/Spellcaster 05. Genin (0600/0900) Light/Spellcastr 06. Left Arm of the Forbidden One (0200/0300) Dark/Spellcaster 07. Left Leg of the Forbidden One (0200/0300) Dark/Spellcaster 08. Lucky Trinket (0600/0800) Light/Spellcastr 09. Monster Egg (0600/0900) Earth/Warrior * 10. Mystic Tomato (1400/1100) Dark/Plant * 11. Mystic Tomato (1400/1100) Dark/Plant * 12. Penguin Soldier (0750/0500) Water/Aqua 13. Petit Angel (0600/0900) Light/Fairy 14. Phantom Ghost (0600/0800) Dark/Zombie 15. Right Arm of the Forbidden One (0200/0300) Dark/Spellcaster 16. Right Leg of the Forbidden One (0200/0300) Dark/Spellcaster * 17. Sangan (1000/0600) Dark/Fiend * 18. Witch of the Black Forest (1100/1200) Dark/Spellcaster Spells - 9/40 = 22.5% 19. Change of Heart Normal 20. Dark Hole Normal 21. Graceful Charity Normal 22. Monster Reborn Normal 23. Pot of Greed Normal 24. Premature Burial Equip 25. Raigeki Normal 26. Swords of Revealing Light Normal 27. Upstart Goblin Normal Traps - 13/40 = 32.5% 28. Backup Soldier Normal 29. Call of the Haunted Continuous 30. Jar of Greed Normal 31. Jar of Greed Normal 32. Jar of Greed Normal 33. Mirror Force Normal 34. Negate Attack Normal 35. Negate Attack Normal 36. Torrential Tribute Normal 37. Torrential Tribute Normal 38. Trap Hole Normal 39. Trap Hole Normal 40. Trap Hole Normal 005. Yugi Muto - Basic (40+0) ----------------------------- Double-Tributes - 1/40 = 2.5% 01. Mikazukinoyaiba (2200/2350) Dark/Dragon Single-Tributes - 3/40 = 7.5% 02. Cyber Soldier (1500/1700) Dark/Machine 03. Morinphen (1550/1300) Dark/Fiend 04. Summoned Skull (2500/1200) Dark/Fiend 05. Summoned Skull (2500/1200) Dark/Fiend Non-Tributes - 19/40 = 47.5% 06. Fire Reaper (0700/0500) Dark/Zombie 07. Firegrass (0700/0600) Earth/Plant 08. Gemini Elf (1900/0900) Earth/Spellcastr 09. Gemini Elf (1900/0900) Earth/Spellcastr 10. Hourglass of Life (0700/0600) Light/Fairy 11. Kaminarikozou (0700/0600) Wind/Thunder * 12. Magician of Faith (0300/0400) Light/Spellcastr 13. Meotoko (0700/0600) Earth/Beast * 14. Penguin Soldier (0750/0500) Water/Aqua 15. Phantom Dewan (0700/0600) Dark/Spellcaster * 16. Sangan (1000/0600) Dark/Fiend 17. Sectarian of Secrets (0700/0500) Dark/Spellcaster 18. Serpent Marauder (0700/0600) Earth/Reptile * 19. Sinister Serpent (0300/0250) Water/Reptile 20. Wicked Mirror (0700/0600) Dark/Fiend 21. Winged Cleaver (0700/0700) Earth/Insect 22. Wings of Wicked Flame (0700/0600) Fire/Pyro * 23. Witch of the Black Forest (1100/1200) Dark/Spellcaster Spells - 9/40 = 22.5% 24. Change of Heart Normal 25. Dark Hole Normal 26. Harpie's Feather Duster Normal 27. Monster Reborn Normal 28. Pot of Greed Normal 29. Premature Burial Equip 30. Raigeki Normal 31. Snatch Steal Equip 32. Swords of Revealing Light Normal Traps - 8/40 = 20% 33. Call of the Haunted Continuous 34. Magic Cylinder Normal 35. Magic Jammer Counter 36. Magic Jammer Counter 37. Mirror Force Normal 38. Royal Decree Continuous 39. Trap Hole Normal 40. Trap Hole Normal 006. Rex Raptor - High Defense (40+Equal to or less than 5) ----------------------------------------------------------- Double-Tributes - 2/40 = 5% 01. Launcher Spider (2200/2500) Fire/Machine 02. Mikazukinoyaiba (2200/2350) Dark/Dragon Single-Tributes - 6/40 = 15% 03. Hercules Beetle (1500/2000) Earth/Insect 04. Megasonic Eye (1500/1800) Dark/Machine 05. Megazowler (1800/2000) Earth/Dinosaur 06. Ocubeam (1550/1650) Light/Fairy 07. Sword Arm of Dragon (1750/2030) Earth/Dinosaur 08. Trent (1500/1800) Earth/Plant Non-Tributes - 26/40 = 65% 09. Abyss Flower (0750/0400) Earth/Plant 10. Armaill (0700/1300) Earth/Warrior 11. Battle Warrior (0700/1000) Earth/Warrior 12. Crawling Dragon #2 (1600/1200) Earth/Dinosaur 13. Crawling Dragon #2 (1600/1200) Earth/Dinosaur 14. Crawling Dragon #2 (1600/1200) Earth/Dinosaur 15. Cyber Commander (0750/0700) Dark/Machine 16. Djinn the Watcher of the Wind (0700/0900) Wind/Spellcaster 17. Gate Deeg (0700/0800) Dark/Beast 18. Graveyard and the Hand of Invitation (0700/0900) Dark/Zombie 19. Kumootoko (0700/1400) Earth/Insect * 20. Mad Sword Beast (1400/1200) Earth/Dinosaur * 21. Mad Sword Beast (1400/1200) Earth/Dinosaur 22. Meda Bat (0800/0400) Dark/Fiend 23. Mega Thunderball (0750/0600) Wind/Thunder 24. Mystical Capture Chain (0700/0700) Light/Fairy 25. Obese Marmot of Nefariousness (0750/0800) Earth/Beast 26. One-Eyed Shield Dragon (0700/1300) Wind/Dragon 27. Rock Ogre Grotto #2 (0700/1400) Earth/Rock 28. Spiked Snail (0700/1300) Dark/Insect 29. Tenderness (0700/1400) Light/Fairy 30. The Drdek (0700/0800) Dark/Fiend 31. Turtle Raccoon (0700/0900) Water/Aqua 32. Two-Headed King Rex (1600/1200) Earth/Dinosaur 33. Two-Headed King Rex (1600/1200) Earth/Dinosaur 34. Two-Headed King Rex (1600/1200) Earth/Dinosaur Spells - 6/40 = 15% 35. Change of Heart Normal 36. Dark Hole Normal 37. Polymerization Normal 38. Raigeki Normal 39. Snatch Steal Equip 40. Swords of Revealing Light Normal Fusions - Equal to or less than 5 [Coming soon...] 007. Espa Roba - Clairvoyance (40+0) ------------------------------------ Double-Tributes - 2/40 = 5% 01. Launcher Spider (2200/2500) Fire/Machine 02. Ryu-Ran (2200/2600) Fire/Dragon Single-Tributes - 5/40 = 12.5% * 03. Jinzo (2400/1500) Dark/Machine 04. Machine Attacker (1600/1300) Earth/Machine 05. Ocubeam (1550/1650) Light/Fairy 06. Rainbow Marine Mermaid (1550/1700) Water/Fish 07. Spike Seadra (1600/1300) Water/SeaSerpent Single-Tributes - 21/40 = 52.5% 08. Fire Eye (0800/0600) Fire/Pyro 09. Flying Fish (0800/0500) Wind/Fish 10. Happy Lover (0800/0500) Light/Fairy 11. Kagemusha of the Blue Flame (0800/0400) Earth/Warrior 12. Kageningen (0800/0600) Dark/Warrior 13. Kumootoko (0700/1400) Earth/Insect 14. Lunar Queen Elzaim (0750/1100) Light/Fairy 15. Man Eater (0800/0600) Earth/Plant 16. Man-Eating Plant (0800/0600) Earth/Plant 17. Mechaleon (0800/0600) Water/Reptile 18. Meda Bat (0800/0400) Dark/Fiend 19. Midnight Fiend (0800/0600) Dark/Fiend 20. Obese Marmot of Nefariousness (0750/0800) Earth/Beast 21. Rock Ogre Grotto #2 (0700/1400) Earth/Rock * 22. Sangan (1000/0600) Dark/Fiend * 23. Sangan (1000/0600) Dark/Fiend 24. Sleeping Lion (0700/1700) Earth/Beast 25. Tenderness (0700/1400) Light/Fairy 26. The Wandering Doomed (0800/0600) Dark/Zombie * 27. Witch of the Black Forest (1100/1200) Dark/Spellcaster 28. Yashinoki (0800/0600) Earth/Plant Spells - 6/40 = 15% 29. Change of Heart Normal 30. Dark Hole Normal 31. Monster Reborn Normal 32. Raigeki Normal 33. Snatch Steal Equip 34. Swords of Revealing Light Normal Traps - 6/40 = 15% 35. Light of Intervention Continuous 36. Light of Intervention Continuous 37. Light of Intervention Continuous 38. Shadow of Eyes Normal 39. Shadow of Eyes Normal 40. Shadow of Eyes Normal 008. Weevil Underwood - Insects (40+0) -------------------------------------- Single-Tributes - 3/40 = 7.5% 01. Crawling Dragon (1600/1400) Earth/Dragon 02. Empress Mantis (2200/1400) Wind/Insect 03. Empress Mantis (2200/1400) Wind/Insect Non-Tributes - 2/40 = 5% * 04. 4-Starred Ladybug of Doom (0800/1200) Wind/Insect * 05. 4-Starred Ladybug of Doom (0800/1200) Wind/Insect * 06. 4-Starred Ladybug of Doom (0800/1200) Wind/Insect * 07. Jirai Gumo (2200/0100) Earth/Insect * 08. Jirai Gumo (2200/0100) Earth/Insect 09. Kageningen (0800/0600) Dark/Warrior 10. Kurama (0800/0800) Wind/WingedBeast * 11. Man-Eater Bug (0450/0600) Earth/Insect * 12. Man-Eater Bug (0450/0600) Earth/Insect * 13. Man-Eater Bug (0450/0600) Earth/Insect 14. Man-Eating Plant (0800/0600) Earth/Plant 15. Mushroom Man (0800/0600) Earth/Plant * 16. Needle Worm (0750/0600) Earth/Insect * 17. Needle Worm (0750/0600) Earth/Insect * 18. Needle Worm (0750/0600) Earth/Insect 19. Nemuriko (0800/0700) Dark/Spellcaster 20. Penguin Soldier (0750/0500) Water/Aqua * 21. Sangan (1000/0600) Dark/Fiend 22. Science Soldier (0800/0800) Dark/Warrior 23. The Furious Sea King (0800/0700) Water/Aqua 24. The Shadow Who Controls the Dark (0800/0700) Dark/Fiend * 25. Witch of the Black Forest (1100/1200) Dark/Spellcaster Spells - 8/40 = 20% 26. Change of Heart Normal 27. Dark Hole Normal 28. Graceful Charity Normal 29. Monster Reborn Normal 30. Pot of Greed Normal 31. Premature Burial Equip 32. Raigeki Normal 33. Swords of Revealing Light Normal Traps - 7/40 = 17.5% 34. Call of the Haunted Continuous 35. Mirror Force Normal 36. Torrential Tribute Normal 37. Torrential Tribute Normal 38. Trap Hole Normal 39. Trap Hole Normal 40. Trap Hole Normal 009. Bonz - Traps (40+0) ------------------------ Double-Tributes - 1/40 = 2.5% 01. Ryu-Ran (2200/2600) Fire/Dragon Single-Tributes - 4/40 = 10% 02. Ill Witch (1600/1500) Light/Spellcastr 03. Stone Ogre Grotto (1600/1500) Earth/Rock 04. Summoned Skull (2500/1200) Dark/Fiend 05. Summoned Skull (2500/1200) Dark/Fiend Non-Tributes - 18/40 = 45% 06. Arlownay (0800/1000) Earth/Plant 07. Boneheimer (0850/0400) Water/Aqua 08. Fairywitch (0800/1000) Dark/Spellcaster 09. Hyo (0800/1200) Water/Warrior 10. La Jinn the Mystical Genie of the Lamp (1800/1000) Dark/Fiend 11. La Jinn the Mystical Genie of the Lamp (1800/1000) Dark/Fiend 12. La Jinn the Mystical Genie of the Lamp (1800/1000) Dark/Fiend 13. Larvas (0800/1000) Earth/Beast * 14. Magician of Faith (0300/0400) Light/Spellcastr * 15. Magician of Faith (0300/0400) Light/Spellcastr 16. Monsturtle (0800/1000) Water/Aqua 17. Mystical Sheep #2 (0800/1000) Earth/Beast * 18. Slate Warrior (1900/0400) Wind/Fiend 19. Stone Armadiller (0800/1200) Earth/Rock * 20. The Bistro Butcher (1800/1000) Dark/Fiend * 21. The Bistro Butcher (1800/1000) Dark/Fiend * 22. Witch of the Black Forest (1100/1200) Dark/Spellcaster * 23. Witch of the Black Forest (1100/1200) Dark/Spellcaster Spells - 14/40 = 35% 24. Axe of Despair Equip 25. Axe of Despair Equip 26. Black Pendant Equip 27. Black Pendant Equip 28. Dark Hole Normal 29. Gravekeeper's Servant Continuous 30. Gravekeeper's Servant Continuous 31. Monster Reborn Normal 32. Mystical Space Typhoon Quick-Play 33. Mystical Space Typhoon Quick-Play 34. Premature Burial Equip 35. Raigeki Normal 36. Tribute to the Doomed Normal 37. Tribute to the Doomed Normal Traps - 3/40 = 7.5% 38. Magic Cylinder Normal 39. Mirror Force Normal 40. Ring of Destruction Normal 010. Mako Tsunami - Big Wave (40+0) ----------------------------------- Double-Tributes - 1/40 = 2.5% 01. Ryu-Ran (2200/2600) Fire/Dragon Single-Tributes - 7/40 = 17.5% 02. Amphibian Beast (2400/2000) Water/Fish 03. Amphibian Beast (2400/2000) Water/Fish 04. Succubus Knight (1650/1300) Dark/Warrior * 05. The Legendary Fisherman (1850/1600) Water/Warrior * 06. The Legendary Fisherman (1850/1600) Water/Warrior * 07. The Legendary Fisherman (1850/1600) Water/Warrior 08. Yamadron (1600/1800) Fire/Dragon Non-Tributes - 22/40 = 55% 09. 7 Colored Fish (1800/0800) Water/Fish 10. 7 Colored Fish (1800/0800) Water/Fish 11. 7 Colored Fish (1800/0800) Water/Fish 12. Dharma Cannon (0900/0500) Dark/Machine 13. Doron (0900/0500) Earth/Warrior 14. Flying Fish (0800/0500) Wind/Fish 15. Flying Fish (0800/0500) Wind/Fish 16. Flying Fish (0800/0500) Wind/Fish 17. Giant Red Seasnake (1800/0800) Water/Aqua 18. Giant Red Seasnake (1800/0800) Water/Aqua 19. Giant Red Seasnake (1800/0800) Water/Aqua 20. Hurricail (0900/0200) Wind/Spellcaster 21. Laughing Flower (0900/0500) Earth/Plant 22. Megirus Light (0900/0600) Dark/Fiend 23. Muse-A (0850/0900) Light/Fairy * 24. Penguin Soldier (0750/0500) Water/Aqua * 25. Penguin Soldier (0750/0500) Water/Aqua 26. Protector of the Throne (0800/1500) Earth/Warrior 27. Roboyarou (0900/0450) Earth/Machine 28. Souls of the Forgotten (0900/0200) Dark/Fiend 29. Toon Alligator (0800/1600) Water/Reptile 30. Yamatano Dragon Scroll (0900/0300) Wind/Dragon Spells - 5/40 = 12.5% 31. A Legendary Ocean Field 32. A Legendary Ocean Field 33. Raigeki Normal 34. Umi Field 35. Umi Field Traps - 5/40 = 12.5% 36. Tornado Wall Continuous 37. Tornado Wall Continuous 38. Torrential Tribute Normal 39. Torrential Tribute Normal 40. Torrential Tribute Normal 011. Mai Valentine - Harpie (40+0) ---------------------------------- Double-Tributes - 3/40 = 7.5% 01. Gaia the Fierce Knight (2300/2100) Earth/Warrior * 02. Harpie's Pet Dragon (2000/2500) Wind/Dragon * 03. Harpie's Pet Dragon (2000/2500) Wind/Dragon Single-Tributes - 5/40 = 12.5% 04. Ansatsu (1700/1200) Earth/Warrior 05. Bottom Dweller (1650/1700) Water/Fish * 06. Harpie Lady Sisters (1950/2100) Wind/WingedBeast * 07. Harpie Lady Sisters (1950/2100) Wind/WingedBeast * 08. Harpie Lady Sisters (1950/2100) Wing/WingedBeast Non-Tributes - 14/40 = 35% 09. Blue-Eyed Silver Zombie (0900/0700) Dark/Zombie 10. Blue-Winged Crown (1600/1200) Wind/WingedBeast 11. Blue-Winged Crown (1600/1200) Wind/WingedBeast 12. Faith Bird (1500/1100) Wind/WingedBeast 13. Faith Bird (1500/1100) Wind/WingedBeast 14. Harpie Lady (1300/1400) Wind/WingedBeast 15. Harpie Lady (1300/1400) Wind/WingedBeast 16. Harpie Lady (1300/1400) Wind/WingedBeast 17. Harpie's Brother (1800/0600) Wind/WingedBeast 18. Harpie's Brother (1800/0600) Wind/WingedBeast 19. Humanoid Slime (0800/2000) Water/Aqua 20. Skull Red Bird (1550/1200) Wind/WingedBeast 21. Skull Red Bird (1550/1200) Wind/WingedBeast 22. Spirit of the Harp (0800/2000) Light/Fairy Spells - 12/40 = 30% 23. Dark Hole Normal 24. Elegant Egotist Normal 25. Elegant Egotist Normal 26. Elegant Egotist Normal 27. Harpie's Feather Duster Normal 28. Monster Reborn Normal 29. Premature Burial Equip 30. Premature Burial Equip 31. Raigeki Normal 32. Rising Air Current Field 33. Rising Air Current Field 34. Swords of Revealing Light Normal Traps - 6/40 = 15% 35. Aqua Chorus Continuous 36. Aqua Chorus Continuous 37. Mirror Force Normal 38. Negate Attack Counter 39. Ring of Destruction Normal 40. Ring of Destruction Normal 012. Bandit Keith Howard - Machines (40+0) ------------------------------------------ Double-Tributes - 7/40 = 17.5% * 01. Barrel Dragon (2600/2200) Dark/Machine * 02. Barrel Dragon (2600/2200) Dark/Machine * 03. Barrel Dragon (2600/2200) Dark/Machine 04. Gaia the Fierce Knight (2300/2100) Earth/Warrior 05. Launcher Spider (2200/2500) Fire/Machine 06. Slot Machine (2000/2300) Dark/Machine 07. Zoa (2600/1900) Dark/Fiend Single-Tributes - 6/40 = 15% 08. Akihiron (1700/1400) Water/Aqua 09. Ancient Tool (1700/1400) Dark/Machine 10. Cyber-Tech Alligator (2500/1600) Wind/Machine 11. Cyber-Tech Alligator (2500/1600) Wind/Machine 12. Pendulum Machine (1750/2000) Dark/Machine 13. Pendulum Machine (1750/2000) Dark/Machine Non-Tributes - 12/40 = 30% 14. Blocker (0850/1800) Dark/Machine 15. Dokuroizo the Grim Reaper (0900/1200) Dark/Zombie 16. Guardian of the Throne Room (1650/1600) Light/Machine 17. Guardian of the Throne Room (1650/1600) Light/Machine 18. Living Vase (0900/1100) Earth/Plant 19. Mechanicalchaser (1850/0800) Dark/Machine 20. Mechanicalchaser (1850/0800) Dark/Machine 21. Oni Tank T-34 (1400/1700) Earth/Machine 22. Oni Tank T-34 (1400/1700) Earth/Machine 23. Overdrive (1600/1500) Earth/Machine 24. Overdrive (1600/1500) Earth/Machine 25. Shovel Crusher (0900/1200) Earth/Machine Spells - 9/40 = 22.5% 26. 7 Completed Equip 27. 7 Completed Equip 28. 7 Completed Equip 29. Change of Heart Normal 30. Limiter Removal Quick-Play 31. Monster Reborn Normal 32. Premature Burial Equip 33. Premature Burial Equip 34. Snatch Steal Equip Traps - 6/40 = 15% 35. Gamble Normal 36. Gamble Normal 37. Gamble Normal 38. Trap Hole Normal 39. Trap Hole Normal 40. Trap Hole Normal 013. Joey Wheeler - High Attack (41+Equal to or less than 5) ------------------------------------------------------------ Double-Tributes - 1/41 = 2.43902~% 01. Red-Eyes B. Dragon (2400/2000) Dark/Dragon Single-Tributes - 4/41 = 9.75609~% * 02. Jinzo (2400/1500) Dark/Machine 03. Summoned Skull (2500/1200) Dark/Fiend 04. Summoned Skull (2500/1200) Dark/Fiend 05. Summoned Skull (2500/1200) Dark/Fiend Non-Tributes - 18/41 = 43.90243~% 06. Alligator's Sword (1500/1200) Earth/Beast 07. Alligator's Sword (1500/1200) Earth/Beast 08. Alligator's Sword (1500/1200) Earth/Beast 09. Axe Raider (1700/1150) Earth/Warrior 10. Axe Raider (1700/1150) Earth/Warrior 11. Axe Raider (1700/1150) Earth/Warrior 12. Baby Dragon (1200/0700) Wind/Dragon * 13. Goblin Attack Force (2300/0000) Earth/Warrior * 14. Goblin Attack Force (2300/0000) Earth/Warrior * 15. Panther Warrior (2000/1600) Earth/BstWarrior * 16. Spear Dragon (1900/0000) Wind/Dragon * 17. Spear Dragon (1900/0000) Wind/Dragon * 18. Spear Dragon (1900/0000) Wind/Dragon * 19. Time Wizard (0500/0400) Light/Spellcastr * 20. Time Wizard (0500/0400) Light/Spellcastr * 21. Time Wizard (0500/0400) Light/Spellcastr * 22. Zombyra the Dark (2100/0500) Dark/Warrior * 23. Zombyra the Dark (2100/0500) Dark/Warrior Spells - 15/41 = 36.58536585% 24. Change of Heart Normal 25. Dark Hole Normal 26. Fusion Sage Normal 27. Graceful Charity Normal 28. Graceful Charity Normal 29. Mage Power Equip 30. Monster Reborn Normal 31. Polymerization Normal 32. Polymerization Normal 33. Premature Burial Equip 34. Premature Burial Equip 35. Raigeki Normal 36. Snatch Steal Equip 37. Swords of Revealing Light Normal 38. United We Stand Equip Traps - 3/41 = 7.31707~% 39. Mirror Force Normal 40. Ring of Destruction Normal 41. Ring of Destruction Normal Fusions - Equal to or less than 5 [Coming soon...] 014. Maximillion Pegasus - Toonized (40+Equal to or less than 5) ---------------------------------------------------------------- Double-Tributes - 1/40 = 2.5% * 01. Blue-Eyes Toon Dragon (3000/2500) Light/Dragon Single-Tributes - 4/40 = 10% 02. Summoned Skull (2500/1200) Dark/Fiend 03. Summoned Skull (2500/1200) Dark/Fiend * 04. Toon Summoned Skull (2500/1200) Dark/Fiend * 05. Toon Summoned Skull (2500/1200) Dark/Fiend Non-Tributes - 16/40 = 40% * 06. Cyber Jar (0900/0900) Dark/Rock * 07. Morphing Jar (0700/0600) Earth/Rock * 08. Nimble Momonga (1000/0100) Earth/Beast * 09. Nimble Momonga (1000/0100) Earth/Beast * 10. Nimble Momonga (1000/0100) Earth/Beast * 11. Relinquished (0000/0000) Dark/Spellcaster * 12. Relinquished (0000/0000) Dark/Spellcaster * 13. Sinister Serpent (0300/0250) Water/Reptile * 14. Slate Warrior (1900/0400) Wind/Fiend 15. Thousand-Eyes Idol (0000/0000) Dark/Spellcaster * 16. Toon Mermaid (1400/1500) Water/Aqua * 17. Toon Mermaid (1400/1500) Water/Aqua * 18. Toon Mermaid (1400/1500) Water/Aqua 19. Vorse Raider (1900/1200) Dark/Bst-Warrior 20. Vorse Raider (1900/1200) Dark/Bst-Warrior 21. Vorse Raider (1900/1200) Dark/Bst-Warrior Spells - 11/40 = 27.5% 22. Black Illusion Ritual Ritual 23. Black Illusion Ritual Ritual 24. Change of Heart Normal 25. Dark Hole Normal 26. Monster Reborn Normal 27. Premature Burial Equip 28. Raigeki Normal 29. Snatch Steal Equip 30. Swords of Revealing Light Normal 31. Toon World Continuous 32. Toon World Continuous Traps - 8/40 = 20% 33. Enchanted Javelin Normal 34. Enchanted Javelin Normal 35. Magic Cylinder Normal 36. Mirror Force Normal 37. Mirror Wall Continuous 38. Numinous Healer Normal 39. Numinous Healer Normal 40. Ring of Destruction Normal Fusions - Equal to or less than 5 [Coming soon...] 015. Arkana - Tributes (40+0) ----------------------------- Double-Tributes - 4/40 = 10% 01. Dark Magician (2500/2100) Dark/Spellcaster 02. Dark Magician (2500/2100) Dark/Spellcaster 03. Dark Magician (2500/2100) Dark/Spellcaster 04. Serpent Night Dragon (2350/2400) Dark/Dragon Single-Tributes - 3/40 = 7.5% 05. Garoozis (1800/1500) Fire/Bst-Warrior 06. Giant Mech-Soldier (1750/1900) Earth/Machine 07. Neck Hunter (1750/1900) Dark/Fiend Non-Tributes - 8/40 = 20% 08. Barrel Lily (1100/0600) Earth/Plant * 09. Cannon Soldier (1400/1300) Dark/Machine * 10. Cannon Soldier (1400/1300) Dark/Machine 11. Corroding Shark (1100/0700) Dark/Zombie 12. Holograh (1100/0700) Earth/Machine 13. Lady of Faith (1100/0800) Light/Spellcastr 14. Little D (1100/0700) Earth/Dinosaur 15. Waterdragon Fairy (1100/0700) Water/Aqua Spells - 19/40 = 47.5% 16. Change of Heart Normal 17. Change of Heart Normal 18. Change of Heart Normal 19. Dark Hole Normal 20. Dark Hole Normal 21. Dark Hole Normal 22. Monster Reborn Normal 23. Monster Reborn Normal 24. Monster Reborn Normal 25. Premature Burial Equip 26. Premature Burial Equip 27. Premature Burial Equip 28. Raigeki Normal 29. Raigeki Normal 30. Raigeki Normal 31. Snatch Steal Equip 32. Snatch Steal Equip 33. Snatch Steal Equip 34. Swords of Revealing Light Normal Traps - 6/40 = 15% 35. Call of the Haunted Continuous 36. Mirror Force Normal 37. Negate Attack Counter 38. Ring of Destruction Normal 39. Ring of Destruction Normal 40. Ring of Destruction Normal 016. Rare Hunter - Exodia II (45+0) ----------------------------------- Non-Tributes - 21/45 = 46.6~% * 01. Exodia the Forbidden One (1000/1000) Dark/Spellcaster 02. Left Arm of the Forbidden One (0200/0300) Dark/Spellcaster 03. Left Arm of the Forbidden One (0200/0300) Dark/Spellcaster 04. Left Arm of the Forbidden One (0200/0300) Dark/Spellcaster 05. Left Leg of the Forbidden One (0200/0300) Dark/Spellcaster 06. Left Leg of the Forbidden One (0200/0300) Dark/Spellcaster 07. Left Leg of the Forbidden One (0200/0300) Dark/Spellcaster * 08. Mystic Tomato